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Written by MGMT
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Monday, 01 December 2008 |
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Avalanche has done it again...read what he posted on the AMXMODX forums! Below is the post. Hey look, it's another one! This is, as usual, mostly bug fixes, with your occasional extra feature thrown in here and there. You can view the changelog here. I hope to have another version one day with some integrated SQL stats support, but then that's it for me! :P Cheers.
Changelog - Added a new cvar, gg_autovote_mode (default 0). This allows an autovote for GunGame on/off, GunGame teamplay/regular, or both. The autovote still works mostly like before. The only difference is you can change what the vote is about. Set this to 1 for the old vote (GunGame on/off), set it to 2 for a teamplay vote (play teamplay/play regular), or set it to 3 for a combination (play teamplay/regular/off). So now you can have a vote for teamplay or regular during your warmup round or something.
- Fixed a bug with teamplay that could sometimes cause teams to level up early when a new player would join that team. Thanks to Mordekay and bmp.
- When playing FFA (gg_tk_penalty -1), GunGame now only requires two players on any team, instead of one player on each team. So now you can use the Terrorists Only plugin or whatever if you want.
- Fixed players that join in the middle of a deathmatch round not being able to join when using certain plugins (namely VEN's Auto Join on Connect).
- Implemented a bunch of little fixes to the stats system.
- Improved bot spawn detection; also, improved the detection of bots that join in the middle of a deathmatch round.
- Got rid of a few more message during warmup round (e.g. TK penalty, level steal stuff).
- Fixed a bug when using teamplay mode during a warmup round.
- Allowed for UTF-8 characters in the MOTD.
- Fixed DMM changing maps after a vote before the game ended.
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Written by Administrator
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Wednesday, 11 June 2008 |
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I received an email from Avalanche about a new GunGame Beta. This email was sent to all those who support his GunGame efforts with a monetary donation. Here is his email minus the new Beta zip file. "Alrighty, here is what will ideally be the final version of GunGame (2.11). It is one half bug fixes from 2.10 and the other half various features. The command to turn GunGame on and off is most definitely amx_gungame now (definitely not amx_gungame_status) Fixed a crash bug when using only one random weapon order (thanks aspenasplund) Fixed "FATAL ERROR (shutting down): Host_Error: WriteDest_Parm: not a client" crash bug (thanks Pamaliska and vittu) Fixed the GunGame mapcycle not working when the time limit runs out (thanks wowwen) Fixed armoury_entity's not being touchable after turning GunGame off (thanks haudi) Certain messages that used words for numbers (ie: "one" instead of "1") will now use digits when displayed in another language, instead of using the English word (thanks CrABe) Added new cvar gg_kills_botmod (default 1.0). The kills per level for bots is multipled by this value. Doesn't work in teamplay. Requested by Impaler. Added new cvar gg_bots_skipnade (default 0). If enabled, bots skip the hegrenade level. Doesn't work in teamplay. Requested by Impaler. Added new cvar gg_afk_protection (default 0). If enabled, players can't get points for killing "AFK" players (players who haven't done anything since they spawned). Requested by IdiotSavant. Added public function get_player_info(id,&rf_level,&rf_score,rf_lvlWeapon[],len,&rf_spawnProtected,&rf_statsPosition) to be used with callfunc. If there's something that you were still hoping to see, now is the time to let me know.
Cheers!" For those who do not donate to GunGame, this release will be available to the public soon. A BIG thanks goes out to Avalanche. Keep up the good work! -MGMT |
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New GunGame For AMXX 2.10 |
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Written by Administrator
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Sunday, 02 March 2008 |
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New GunGame for AMXX Released! Here is the announcement... 03/02/08 :: GunGame AMXX 2.10 officially released Seriously, did it take me long enough? For your public enjoyment, the latest version of GunGame has been officially released under the moniker of GunGame AMXX 2.10. It seems like we skipped a few numbers, didn't we? Although there are "too many changes to list," I actually put most of them into a list, here. A brief summary of the changes: a teamplay mode, a cool MOTD display when someone wins, a handsome leader display, nifty Quake-style position sounds (there you go, JGHG), the knife elite mode from the original GunGame, random win sounds, better chat- and HUD-messages, the top 1,000 players listed, smoother weapon changes, and about a zillion bug fixes and little things that I forgot that I added. Oh, and when a player steals a level, it plays that funny sound that Mario makes when he gets hit and loses his mushroom. I love that sound. Lets just say that this version of GunGame ROCKS! Go get it now! MGMT |
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